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Disregard That
Republic Military School Minmatar Republic
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Posted - 2012.06.08 00:34:00 -
[1] - Quote
Ginseng Jita wrote:sabre906 wrote:Or CCP can take 75% of their income and donate it to fund therapy for recovering kb-humpers. Same effect.  No, it just means CCP is so caught up in pleasing a small percentage of their player base, when clearly there is a larger portion that wants more PvE aspects added. I bet if CCP were to really do something about adding WiS and more PvE elements, this games subs would go through the roof. Name activities that players can participate in that aren't PVP in Eve online.
Let's see.
1) Ship spinning 2) WiC (Walking in Closets)
Yep.
That's some compelling non-pvp content, let me tell you! |

Disregard That
Republic Military School Minmatar Republic
51
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Posted - 2012.06.08 00:39:00 -
[2] - Quote
Original dev reasoning for the nudge was admittedly load-balancing.
Other than that they really didn't have any reasons for these "nudges."
Sandbox, etc.
But they also left suicide ganking in on-purpose so that nowhere would be "truly safe." |

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Republic Military School Minmatar Republic
51
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Posted - 2012.06.08 00:51:00 -
[3] - Quote
Christopher Dulson wrote:i dont know why people think that pve automatically means mining.
Why most people play solo or mostly solo;
1. have you ever tried to do something with a lot of people in this game. It takes forever just to form up let alone run a sweep of lowsec or spent hours station camping/gate camping. If its a weekday and you have a job to go to then solo is sometimes the only option.
2. Running missions/nullbearing is always a good way to raise isk
3. If you only have an hour or two to kill then group work is not an option.
4. lots more that i cant remember
1 and 3 seem to be the same reason. So you're off to a rocket of a start.
In null we formup quickly all the time. Usually if it's a Home Defense fleet it's under 3 minutes. Often by conventional gates.
The only reason bears can't/don't is because bears think the default state of Eve gameplay is "AFK".
Autopiloting takes forever when you're AFK.
Did I mention that your reason 4 is completely empty?
Also: What are you going to do with said ISK from point #2 if all you ever do is solo?
Answer: Buy a ship to earn ISK faster. But why? See above. |

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Republic Military School Minmatar Republic
51
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Posted - 2012.06.08 00:53:00 -
[4] - Quote
Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die. So nullsec is only for hardcore gamers but if there were another game out with a mechanic like nullsec (read: sandbox) it would be wildly popular and kill Eve.
it looks like your pet monkey might be posting again for you.  |

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Republic Military School Minmatar Republic
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Posted - 2012.06.08 00:57:00 -
[5] - Quote
Malphilos wrote:masternerdguy wrote:.... it would require you to form real connections with other people ... ... like you. That's what drives me off every time. You are not, and I repeat not, one of the better features of EVE. In today's technological environment, Homo Sapiens are always more compelling than coded responses.
Always. |

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Republic Military School Minmatar Republic
51
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Posted - 2012.06.08 01:01:00 -
[6] - Quote
Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream. Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. Nullsec is the closest you can get to the real world in EVE. If I want the real world, I'll turn off the "game" and walk out my front door. This is supposedly a game - remember? Many games go to great lengths to simulate reality.
Your mileage may vary, depending on a number of factors... |

Disregard That
Republic Military School Minmatar Republic
51
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Posted - 2012.06.08 01:08:00 -
[7] - Quote
Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: No...if there were another good sci-fi sandbox game out there. Doesn't even have to have as much PvP as this game has - it would bury EVE.
Oh my, another person who thinks a sandbox is some kind of ultraliberal hippie "be anything you want to be whenever you feel like it" dream. Fun fact: The real world, where you have a job and taxes, is a pure sandbox. You *can* do anything, but you must acquire the prerequisite capital (resources), team (friends), and knowledge (science) to do it. Nullsec is the closest you can get to the real world in EVE. If I want the real world, I'll turn off the "game" and walk out my front door. This is supposedly a game - remember? Fine. Then admit you are anti-sandbox. I'm all for sandbox. The problem is - you are not. You want thegame to revolve around you and your gaming style and forget that there are tons more people playing this game than just you. I can never understand this leap of logic.
You seem to think that if people attack you, they are doing so because they don't like your playstyle.
On the contrary!
If they're attacking you, people love your playstyle and probably hope you keep it up! |

Disregard That
Republic Military School Minmatar Republic
51
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Posted - 2012.06.08 01:12:00 -
[8] - Quote
Ginseng Jita wrote:Disregard That wrote: I can never understand this leap of logic.
You seem to think that if people attack you, they are doing so because they don't like your playstyle.
On the contrary!
If they're attacking you, people love your playstyle and probably hope you keep it up!
Huh? WTF are you talking about? You are making no sense whatsoever? If you think I am against ganking...LMAO! What I think is that you seem to take some in-game action as an attack against your personal playstyle.
Beyond that, I really have no context and couldn't care less.
What I said remains true regardless of your occupation in Eve Online or your personal beliefs. |

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Republic Military School Minmatar Republic
51
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Posted - 2012.06.08 01:13:00 -
[9] - Quote
stoicfaux wrote:Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
Errr... source? linky? It doesn't matter. The whole context of the survey just illuminates ignorance as to what Eve is: PVP. |

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Republic Military School Minmatar Republic
52
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Posted - 2012.06.08 01:21:00 -
[10] - Quote
Tippia wrote:EVE Roy Mustang wrote:lying... what? Yeah you Yes you. It wasn't 75% and, as always, it wasn't players. So no, [whatever]% of players are not in highsec. By the way, do you have an actual source for that? Technically speaking, Tippia, [whatever]% of players are, by necessity, in high-sec.
What would be interesting to see is the value of [whatever].
I sincerely doubt that 75% exclusively live in high-sec, though. |
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Disregard That
Republic Military School Minmatar Republic
53
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Posted - 2012.06.08 01:27:00 -
[11] - Quote
Tippia wrote:Disregard That wrote:Technically speaking, Tippia, [whatever]% of players are, by necessity, in high-sec. Fine. The point I'm making is that as soon as you see someone make a claim where that [whatever] is replaced with an actual number, you can be sure that they've made it up since no such number has ever been presented. In particular, it's a rather silly mistake to believe that GÇ£charactersGÇ¥ equates to GÇ£peopleGÇ¥. I support this product and/or service 100%.
I just took issue with the devil of the details is all.  |

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Republic Military School Minmatar Republic
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Posted - 2012.06.08 01:33:00 -
[12] - Quote
EVE Roy Mustang wrote:Tippia wrote:[quote=Disregard That]The point I'm making is that as soon as you see someone make a claim where that [whatever] is replaced with an actual number. When its CCP doing it.... Unless you dont believe them either then yeah, like I said; Tippia tinfoil best tinfoil
The metric CCP_Diagoras gave wasn't what percentage of players are in high-sec.
The metric CCP_Diagoras gave was what percentage of players who responded to the survey are in high-sec.
So the error is yours.
Sorry about that. |

Disregard That
Republic Military School Minmatar Republic
53
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Posted - 2012.06.08 01:40:00 -
[13] - Quote
Barbelo Valentinian wrote:Disregard That wrote:stoicfaux wrote:Greyscale Dash wrote:Apparently the survey results indicate that most people do two very naughty things.
1. play solo 2. are pve only.
In fact, only about 1/4 of all players are interested in the pvp aspects of the game.
Errr... source? linky? It doesn't matter. The whole context of the survey just illuminates ignorance as to what Eve is: PVP. Dont' be silly, if EVE is a sandbox then it's what players make of it. If it's over 50% solo PvE then it's a PvE game. In reality, all that's happened is that a whole lot of PvE players are playing EVE because it's the only s-f game in town. It looks great, and it's rich and complex with many ladders of achievement. At best, most of the PvE-ers who play it are reconciled to the "danger" of being violenced by PvP. IOW, the shenanigans you PvP dudes get up to just give a background sense of aliveness to the game for the rest of us  Oh, and, it's only a game ... If it were truly a PVE game because sandboxes are a democracy and a majority are only interested in PVE, then nobody would be getting ganked in high-sec or low-sec or null-sec because, alas, the game is PVE content by popular demand.
Sandbox != Democracy.
Nice try though, really. |

Disregard That
Republic Military School Minmatar Republic
53
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Posted - 2012.06.08 02:05:00 -
[14] - Quote
Barbelo Valentinian wrote:Disregard That wrote: If it were truly a PVE game because sandboxes are a democracy and a majority are only interested in PVE, then nobody would be getting ganked in high-sec or low-sec or null-sec because, alas, the game is PVE content by popular demand.
Sandbox != Democracy.
Nice try though, really.
Who said anything about democracy? Here are a bunch of tools, which include PvE elements and PvP elements. There's your sandbox. If it so happens that the majority of players who play the game pick up the PvE tools and don't use the PvP tools, if that forms the majority of the activity in the game, then it's a PvE game by function. (Incidentally, to forestall a certain line of criticism, it should be obvious that ships are lost in PvE too.) IOW, the sandbox was created with a mixture of PvE and PvP activities possible in it, and lo and behold, it turns out that most of the people who come into the game play it as a casual solo PvE game. (Possibly - I dunno if that's actually true, just arguing the point, but it seems about right since every other MMORPG is like that too - most subs are from casuals, and most casuals are soloers.) The fact that the PvP element of "danger" is always present even for PvE-ers is then merely a result of a minority of players picking up the PvP tools in the sandbox and playing with them. And that's perfectly ok, since it's a sandbox  What you're saying assumes that these "self-described" PVE players never buy or sell anything on contracts or the market, never mine in public areas, and never rat in a public area.
All of these are PVP tools which the casual soloist apparently misconstrues as PVE, if the data in the survey is to be believed. |

Disregard That
Republic Military School Minmatar Republic
53
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Posted - 2012.06.08 02:07:00 -
[15] - Quote
Ginseng Jita wrote:What is even funnier is that the vast majority of PvP is taking place now in high-sec rather than low and null sec. RvB makes up the most. RvB is like the casual version of PvP. You don't have to live EVE in order to enjoy some PvP. What with the markets and the contracts and the belt mining and the belt ratting, it seems self-evident that most of the PVP in Eve happens in high-sec. Trade volumes alone indicate a massive amount of PVP happens there daily.
Just not according to the carebear's narrow dogmatic view. |

Disregard That
Republic Military School Minmatar Republic
53
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Posted - 2012.06.08 02:08:00 -
[16] - Quote
Asuri Kinnes wrote:Disregard That wrote:Ginseng Jita wrote:What is even funnier is that the vast majority of PvP is taking place now in high-sec rather than low and null sec. RvB makes up the most. RvB is like the casual version of PvP. You don't have to live EVE in order to enjoy some PvP. What with the markets and the contracts and the belt mining and the belt rats, it seems self-evident that most of the PVP in Eve happens in high-sec. Trade volumes alone indicate a massive amount of PVP happens there daily. Just not according to the carebear's narrow dogmatic view. Post with your frikken main... I would if I could? |

Disregard That
Republic Military School Minmatar Republic
53
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Posted - 2012.06.08 02:10:00 -
[17] - Quote
Asuri Kinnes wrote:Disregard That wrote:Asuri Kinnes wrote: Post with your frikken main...
I would if I could? POINT!     Not really at all relevant to the discussion though.
You see, I'm trying to adhere to these things called "The Rules" here. |

Disregard That
Republic Military School Minmatar Republic
55
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Posted - 2012.06.08 02:27:00 -
[18] - Quote
Chopper Rollins wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. Yeah look, concerning the bolded bit up there, I have a job and a family. I'm the boss all day and I only have between one and three hours to log on to Eve for some fun and laughs. Tore down the hisec POS because feeding it got to be like a job. Damned if I'm gonna burn too many IQ points doing personnel, logistics and accounting work when I log on. If that's what you enjoy, or need to feel like you're significant, go for it. I'm playing Eve for fun and the srs bsnss pvppppppers often strike me as a tragic minority of douches. The CSM is loaded with em so they can vent their frustrations maybe?
I want to confirm that there are no employed people with families in nullsec. No CEO or "boss" of a real world work environment lives in Eve nullsec. Casual gameplay is impossible there; and, to whit, organizing anything of any scale in Eve requires more time than anybody with such weighted responsibilities could possibly muster. Also, PVP'ers don't play for fun, they play for the beancounting. PVPers are also all douches. This can be evidenced by their willingness to see and use the tools in Eve against other players who are their competition. And Eve Online players must really like douches. All of the CSM but one or two are, after all, douches.
Apparently only douches play to win against their competitors. And doing so requires them to be unemployed loveless losers in Eve Online. |

Disregard That
Republic Military School Minmatar Republic
55
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Posted - 2012.06.08 02:40:00 -
[19] - Quote
SmilingVagrant wrote:Chopper Rollins wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. Yeah look, concerning the bolded bit up there, I have a job and a family. I'm the boss all day and I only have between one and three hours to log on to Eve for some fun and laughs. Tore down the hisec POS because feeding it got to be like a job. Damned if I'm gonna burn too many IQ points doing personnel, logistics and accounting work when I log on. If that's what you enjoy, or need to feel like you're significant, go for it. I'm playing Eve for fun and the srs bsnss pvppppppers often strike me as a tragic minority of douches. The CSM is loaded with em so they can vent their frustrations maybe? Yeah you really didn't address anything there no offense. One doesn't have to lead a community to be a part of it. For every "Dynamic Leader" and "Heroic Logistics Team" there are a dozen guys who just play when they can, chill out and are active members of the community who add to it by simply being there. The fact that the "Incursion Community" couldn't survive a punchdown in payouts that brought it about even with mission running just shows that it was never a "Community". Just a means to an end. There is nothing embarrassing about it. Our incursion SIG (Special Interest Group) literally keeled over and died with the changes, and we were doing them in low. We were there for the money, when the money dried up to the point where doing anoms in our home space was a similar enough payout not to justify living out of our carriers, we went home. Oh and I think they got hit too hard as well. But that's neither here nor there. I wonder if the Incursion code is irrespective of security rating of the system?
It seems like the risk vs. reward should scale up.
If low/null Incursions pay the same as high-sec's, that's really a horse of a different color.
Personally, I feel high-sec Incursions were hit quite rightly. |

Disregard That
Republic Military School Minmatar Republic
55
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Posted - 2012.06.08 02:56:00 -
[20] - Quote
SmilingVagrant wrote:Disregard That wrote: I wonder if the Incursion code is irrespective of security rating of the system?
It seems like the risk vs. reward should scale up.
If low/null Incursions pay the same as high-sec's, that's really a horse of a different color.
Personally, I feel high-sec Incursions were hit quite rightly.
Oh hey: Knowledge that I can post on! Highsec incursions did pay less, but the complete lack or risk allowed for fitting and optimization that made them pay out far more than a group doing lowsec incursions could make if they were to fit prudent to their situations due to the speed at which they could be run. The name of the game in lowsec incursions was HAC's and T3's that way you were moderately nimble, well tanked and small sigged running with at least 3 logi's. This was pretty much how they had to be run in null and low because tangling with pirates wasn't something that "May" happen. It was something that simply was going to happen. I didn't go to a single incursion where we didn't fight off a gang or lose members of the incursion group to gangs that successfully jumped us. If we were to run the big Mach/Vindi etc etc etc gangs like the highsec people were: We'd have been murdered in very expensive ships due to the giant sigs.
This is quite insightful. Quite insightful, indeed.
So what this means is that, typically, low and null Incursions pay less reward for their relative risk than high-sec Incursions?
Yeah, maybe they were hit too hard. But not in high-sec. |
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Disregard That
Republic Military School Minmatar Republic
55
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Posted - 2012.06.08 03:08:00 -
[21] - Quote
Barbelo Valentinian wrote:SmilingVagrant wrote:Barbelo Valentinian wrote:Tippia wrote:What he and I are saying is that the amount of people in highsec is unknowable and that trying to extrapolate them from something as unrelated as a character count will be so inherently unreliable that, yes, it could very well be that highsec has a minority of the players. The first chart that shows around 70% is a "Population" count; the chart with the 66% is a "Character above 5m sp" count. But both 70% and 66% are still a "majority", and it's pretty clear that the presenter is talking in terms of players. The first charts are titled "Where in the world do people live?" Unless you want to take it up with Dr EyjoG?  How would you differentiate between my Carrier pilot who spends most of his time in low and my subcap dude who spends most of his time in null (And admittedly sometimes low)? The only real way to find out of I'm a guy who likes roaming nullsec but makes my home in low is to ask me. I have ships spread all over hell so even looking at my primary accumulation of assets won't work. Especially since I still have most of my incursion staging crap in the bowels of lowsec. Also the thought that CCP has a reporting tool competent enough to make these distinctions is laughable. We're talking about "Zee logs show nothing!" CCP here. Well, it's a case of, if you can pull numbers out of your ass that are likely to be more accurate, be my guest, but until you do so, I think I'll just believe what the game's economist tells me, that 70-ish percent of PEOPLE play in High-Sec. Somehow I think they are able to factor multiple accounts and all the rest of it into their calculations - I should think they probably have information about IPs and credit cards  But not stored on TQ. And not available for analysis. That data is secured away safely at the datacenter. Not on TQ.
Besides which, Dr. E also correctly stated that the majority of ISK injection in Eve came from ratting activities and that a much lower percent came from Incursions.
What Dr. E in his wisdom neglected to mention were the per-capita incomes, which proved to be horribly, horribly skewed.
The average high-sec Incursionist made vastly more per hour than any other profession in Eve except possibly "Tech Moon Owner/Operator."
And it was all derived from a giant faucet ony a handful were permitted to access by the "Incursion Community." |

Disregard That
Republic Military School Minmatar Republic
87
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Posted - 2012.06.08 17:25:00 -
[22] - Quote
FloppieTheBanjoClown wrote:The goal shouldn't be getting people into low/null. The goal should be getting people to do stuff as a group. Those that are drawn to nullsec for the opportunities will make the effort...if they have a group to work with. Getting spergy soloists to group up would take a huge influx of ISK into high-sec by way of some new content that Eve didn't need and which violently upheaves the overall economy by giving a very narrow band of high-sec players a fantastic amount of money. Make the payouts competitive so only the best performing fleets get payouts and presto! Group activity with the spergs!
Oh wait. They did that and it broke Eve.
I wonder if they put pictures of women (or men?) in lingerie in the main fleet chat if that might work as an alternative incentive! |

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Republic Military School Minmatar Republic
88
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Posted - 2012.06.08 18:20:00 -
[23] - Quote
Chief Bob wrote:Ginseng Jita wrote:masternerdguy wrote:Ginseng Jita wrote: If all the people in null-sec left, others would move in and take their place. The game is not all about null-sec. Never has been. It is because of this fact that a few. like yourself that whine and moan about the rest of the game, that the rest of the game is constantly being shelved to address a small percentage of players. There are more people playing than just you - remember that....many, many, many, more.
We've seen your hi sec community in action with the recent incursion nerf. "We're a vital and relevant roleplaying community CCP and the bonds we've forged will endure through time" --1 nerf later-- "ISK/hr for incursion not good enough I'm gonna solo level 4s again" Yep. You guys totally have the drive, determination, and skill it takes to build a nullsec empire. You only complain about it because nullsec is too hard for you because it would require you to form real connections with other people and actually fight for something. OMG - null-sec is for a few people that live eat and breath EVE. That is the truth of the matter. There are far more pople that play this game on a more casual basis. They are not interested in holding territories. They just want to play a sci-fi game. EVE is one of the only really decent sci-fi games out right now. If another triple AAA - good sci-fi game - was on the market - that had the same sandbox qualites - EVE would die. this ^^ I've got no interest in sitting at my computer, playing EVE for 40 hours a week. And, I imagine that the vast majority of players here are the same way. Also, it is a GAME!! "Actually fight for something" really? And, all my real connections are formed in real life. When you start making those kind of statements, its time to take a very long break. If you had a job that you took that seriously, you'd probably be making a great income... just saying. That guy is the reason I'll never have an interest in null-sec... sheesh. No, this is totally not a game about space combat in the very distant future where players build empires.
It's Hello Kitty online and when you play, regardless of the time you put in, you shouldn't be fighting for anything, ever.
I hear Hello Kitty online is releasing a Hulk with more EHP and the old Titan DD.
Get it while it's hot? |

Disregard That
Republic Military School Minmatar Republic
89
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Posted - 2012.06.08 18:44:00 -
[24] - Quote
Chief Bob wrote:Dolt. I don't mine. I think non-consensual pvp in high-sec is great and should be encouraged. Don't have a problem PvPing myself on occasion, its just not what I prefer to do in the sandbox.
That wasn't a statement about mechanics or PVE vs. PVP. That was a statement about the prevailing attitude of null-sec players. I really could care less about e-peen measurements and the internet tough guy crap. I also have no interest in dedicating my life to EVE, no matter how good the game is.
I prefer spend the majority of my time in reality, and my leisure time in EVE. That's why I don't belong in null. Dolt, huh?
Well, since I'm obviously so foolish it would be silly for me to point out all the casual gamers who successfully play the game in null-sec.
You don't belong in null because you decided you don't belong in null.
Your "reasoning" is an excuse or a justification, nothing more. |

Disregard That
Republic Military School Minmatar Republic
92
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Posted - 2012.06.08 22:17:00 -
[25] - Quote
Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". 300k subs say you're wrong. 12k new subs last month (estimated from survey data) also say you're quite mistaken. |

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Republic Military School Minmatar Republic
92
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Posted - 2012.06.08 22:36:00 -
[26] - Quote
Aoki Kenzo wrote:Toroup wrote:Yes, because anyone who doesn't enjoy the exact same gameplay that you do must be wrong. And people will adopt a gameplay that they don't enjoy instead of just leaving right?
Did you ever think that maybe some people play Eve because they want to be a miner? Crazy I know. It''s like SWG, some people wanted to be Uncle Owen and not Luke Skywaker - SOE made the decision that everyone had to fit into 8 cookie cutters and you see how well that worked out for them.
Gameplay restriction - > Player Attrition -> Less Revenue -> Less Development -> No Game Growth
Go ahead, grief more - when all that is left is griefers and ships are going for Billions of ISK because supply has collapsed, at least you can look at your epeen while singing "I did it my way". You, mi friendly comrade, are right. Let's say he is.
He and everyone like him got ran out of a game saying "I played it my way" in this scenario.
Not much room for :smug: in that, is there?
HTFU is CCP's message to the players.
Anybody still whining is doing it wrong. |
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